Index

Checks

/ Compose

Abnormally large spacing

Compose
Beatmap
osu!
EasyNormalHardInsaneExpertUltra

Author: Naxess

Purpose

Prevent the time/distance ratio of hit objects from being absurdly large, even for higher difficulties. This is often a cause of an object being snapped a 1/4th tick earlier, and has been a common reason for unranks.

Reasoning

Outcomes

Problem

timestamp - Space/time ratio is times times the expected, see e.g. example objects.

Cause: The space/time ratio between two objects is absurdly large in comparison to other objects with the same snapping prior. > Accounts for slider leniency by assuming that the gap is a circle's diameter smaller.

Warning

timestamp - Space/time ratio is times times the expected, see e.g. example objects.

Cause: Same as the first check, but with slightly less absurd, yet often still extreme, differences.

Minor

timestamp - Space/time ratio is times times the expected, see e.g. example objects.

Cause: Same as the first check, but with more common differences.