/ Compose
Abnormally large spacing
Author: Naxess
Purpose
Prevent the time/distance ratio of hit objects from being absurdly large, even for higher difficulties. This is often a cause of an object being snapped a 1/4th tick earlier, and has been a common reason for unranks.
Reasoning
Outcomes
Problem
timestamp - Space/time ratio is times times the expected, see e.g. example objects.
Cause: The space/time ratio between two objects is absurdly large in comparison to other objects with the same snapping prior. > Accounts for slider leniency by assuming that the gap is a circle's diameter smaller.
Warning
timestamp - Space/time ratio is times times the expected, see e.g. example objects.
Cause: Same as the first check, but with slightly less absurd, yet often still extreme, differences.
Minor
timestamp - Space/time ratio is times times the expected, see e.g. example objects.
Cause: Same as the first check, but with more common differences.