Index

Checks

/ Spread

Perfect stacks too close in time with Hard Rock applied

Spread
Beatmap
osu!
EasyNormalHardInsaneExpertUltra

Author: Greaper

Outcomes

Failed Stack

timestamp - Failed stack with Hard Rock applied, objects are gap px apart, which is basically a perfect stack.

Cause: Two objects are not perfectly overlapping, but with Hard Rock-adjusted CS they are within 1/14th of a circle radius of one another.

Warning

timestamp - Perfect stack with Hard Rock applied, stack leniency should be at least stack leniency.

Cause: Two objects overlap perfectly with Hard Rock-adjusted AR and CS.