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/ Spread
Perfect stacks too close in time
Author: Naxess
Purpose
Preventing objects from perfectly, or almost perfectly, overlapping when close in time for easy to insane difficulties.
Reasoning
Outcomes
Problem
timestamp - Stack leniency should be at least stack leniency.
Cause: Two objects are overlapping perfectly and are less than 1/1, 1/1, 1/2, or 1/4 apart (assuming 160 BPM), for E/N/H/I respectively.
Problem Failed Stack
timestamp - Failed stack, objects are gap px apart, which is basically a perfect stack.
Cause: Same as the other check, except applies to non-stacked objects within 1/14th of a circle radius of one another.
Warning
timestamp - Stack leniency should be at least stack leniency.
Cause: Same as the other check, except only appears for insane difficulties, as this becomes a guideline.