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Index
Audio
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Hit Sounds
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Resources
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Spread
Timing
/ Audio
Frequent finish hit sounds
Author: Naxess
Purpose
Discouraging normal/soft finish samples from playing too often to the point where it gets obnoxious without custom hit sounds.
Reasoning
Although possibly fine when using custom samples, this will still get very jarring if the player turns off custom hit sounds and the finishes are used as frequently as claps/whistles, for example.
Outcomes
Warning Common
"path" may be obnoxious without custom samples. Used most commonly in [difficulty].
Cause: The usage of non-drum finish hit sounds to drain time ratio in a map is 2 seconds or more.
Warning Timestamp
"path" may be obnoxious without custom samples. Used most frequently leading up to timestamp in [difficulty].
Cause: Non-drum finish hit sounds are used frequently in a short timespan.