Index
Audio
Compose
Hit Sounds
Metadata
Resources
Settings
Spread
Timing
Index
Audio
Compose
Hit Sounds
Metadata
Resources
Settings
Spread
Timing
/ Hit Sounds
Long periods without hit sounding
Author: Naxess
Purpose
Ensuring varied feedback is used frequently throughout the map. Not too frequently, but mixing things up at least once or twice every measure is preferable. This could be with hit sounds, sampleset changes or additions.
Reasoning
Outcomes
No Hit Sounds
This beatmap contains no hit sounds or sampleset changes.
Cause: There are no hit sounds or sampleset changes anywhere in a difficulty.
Problem
timestamp - No hit sounds or sampleset changes from here to timestamp -, (duration s).
Cause: The hit sound score value, based on the amount of hit objects and time between two points without hit sounds or sampleset changes, is way too low.
Warning
timestamp - No hit sounds or sampleset changes from here to timestamp -, (duration s).
Cause: Same as the other check, but with a threshold which is higher, but still very low.