Index

Checks

/ Hit Sounds

Long periods without hit sounding

Hit Sounds
Beatmap
osu!osu!catch
EasyNormalHardInsaneExpertUltra

Author: Naxess

Purpose

Ensuring varied feedback is used frequently throughout the map. Not too frequently, but mixing things up at least once or twice every measure is preferable. This could be with hit sounds, sampleset changes or additions.

Reasoning

Outcomes

No Hit Sounds

This beatmap contains no hit sounds or sampleset changes.

Cause: There are no hit sounds or sampleset changes anywhere in a difficulty.

Problem

timestamp - No hit sounds or sampleset changes from here to timestamp -, (duration s).

Cause: The hit sound score value, based on the amount of hit objects and time between two points without hit sounds or sampleset changes, is way too low.

Warning

timestamp - No hit sounds or sampleset changes from here to timestamp -, (duration s).

Cause: Same as the other check, but with a threshold which is higher, but still very low.