/ Audio
Imbalanced hit sounds
Author: Naxess
Purpose
Reasoning
Having noticeably imbalanced hit sounds is often jarring, especially if used frequently or consecutively.
Outcomes
Warning Silent
"path" is completely silent in the left/right channel.
Cause: One of the channels of a hit sound has no volume, but still 2 channels.
Warning Common
"path" has a notably louder left/right channel. Used most commonly in [difficulty].
Cause: One of the channels of a hit sound has at least half the total volume of the other. The hit sound must also be used on average once every 10 seconds in a map.
Warning Timestamp
"path" has a notably louder left/right channel. Used most frequently leading up to timestamp in [difficulty].
Cause: Same as the other check, except only happens when the hit sound is used frequently in a short timespan.
Minor
"path" has a notably louder left/right channel, not a huge deal in this case though.
Cause: One of the channels of a hit sound has half the total volume of the other.
Unable to check
"path" couldn't be checked, so you'll need to do that manually.
Cause: There was an error parsing a hit sound file.
